

Occasionally, the game will drop out to a tactical, turn based grid strategy game reminiscent of Final Fantasy Tactics or any of its many spinoffs in which the titular Sunrider and its complement of giant mecha (all female pilots of course) battle their way through various hazards while attempting to halt the expansion of a despotic interstellar regime. The majority of the game is an ADV style visual novel, with text and sprites on a background to present the events occurring in the game universe with frequent and sometimes quite nuanced decisions presented to the player. A hybrid VN/TBS, anyone who has played games such as Utawarerumono, Tears to Tiara, Galaxy Angel, or any of the Sakura Taisen games will recognize the layout quickly. The combat system is enjoyable and quite challenging but can be modified with a difficulty slider if you're just wanting to blaze through the story or if you want an additional challenge (and are a masochist) to top off the package. The soundtrack is refreshingly quite good, and the visuals manage to do quite well given that the game is built on Ren'Py. Don't expect AAA levels of optimization, detail, or effects, but what is present is highly polished.
Sunrider mask of arcadius choices full#
Full of heart and obviously a labor of love for the developers, Sunrider will blow you away if you keep in mind the scope of the project. … Expandįull of heart and obviously a labor of love for the developers, Sunrider will blow you away if you keep in mind the scope of the project. And who knows you might just end up liking it. If you ever get bored and have nothing better to do, Sunrider might be the right thing to pass the time. You can try it out at any time, for no cost, so just think it over for a while. If you're not sure about Visual Novels, Strategy RPGs, or both, I'd like to remind you that the game is free, and not going anywhere. Still, having seen Love in Space's past works, and some of the bigger twists in Sunrider, I can safely say that, by the end, you'll be shocked at where this story goes. The plot itself is interesting, though if you're a big fan of the genre, you've likely seen the basic idea before. There's also Visual Novel difficulty, which is good for testing out strategies, or just speeding through the game, if you simply can't wait to get back to the story. However, if you're one of those people that finds "nearly being overwhelmed constantly" too easy, there's always the Hard difficulty, which is sure to blow you out of the proverbial water. I don't mind admiting that I switch to Easy on occasion, myself. Still, there are different difficulty levels, if it's too much for you. I think they have succeeded at this, as I certainly never feel completely at ease during battle. Love in Space designed Sunrider to be a very difficult game, in which you always feel as if you're just about to be overwhelmed. And believe me, the battles will be tough. They each have life and depth, which, in my opinion, makes it worth fighting through even the toughest battle, just to see what happens with each of them next. Each of the characters have tropes and cliches making up their general personalities, However, that's not all there is to them. It wasn't a hard decision to back it, in the end, and I haven't regretted it since. Though nowhere near as refined as it currently is, the combat and the story drew me in, and made me want more. I followed it for a while, eventually downloading the demo. I followed it for a while, eventually I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter. I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter.
