
Whilst the control scheme of OlliOlli is simple because it only utilizes the “A” button, shoulder buttons and the left direction stick, and the majority of the controls involve pulling off stunts with the left stick and using the “A” button to land how do the simple controls relate to the overall difficulty of the game?Īs I mentioned prior, my thumbs became rather sore as their usage is required frequently. While I would like to say that it uses both of those features in equal amounts, it is clear that my thumbs gave out much sooner.

It does not store any personal data.OlliOlli, developed by Roll7 and published by Curve Digital on the 3DS, is a side scrolling skateboarding game that challenges your thumbs and your brain. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance".

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These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Do your best to land on your toe edge to prevent washing out on your heels. Spot your landing as early as possible as you will be coming in blind. Just after the 270-degree mark, think about letting go of the grab to concentrate on touching down. Hold on to the tail and look over your front shoulder to spot your landing. By the time you get to 180 degrees, you should have the grab. Once you have completely left the kicker, this is when you should start to think about the grab.Īfter about 90 degrees, bend your back leg to lift your tail towards you and reach for it with your trailing hand. Pop off your tail and throw your arm back across you again to help initiate the spin. Make sure you keep your legs bent and strong at this point or you will slip out on your back off the jump, which sucks! Turn your arm across your body for some extra power in the spin. When you reach the take-off, start to put some more weight onto your heel edge. Make sure you keep your legs bent and strong at this point or you will slip out on your back off the jump, which sucks! Go from a heel edge turn into a toe edge turn and then lightly back on to your heel edge as you reach the jump. On the run-in, imagine doing an ‘S’ as you come to the jump.

Get comfortable with tailgrab straight airs and frontside 360s before you move on to this. Spice yours up with a tailgrab – not only does it look good, it makes it easier to spot your landing. The humble frontside 360 is among the first spins the average rider will learn, but even the greats still love floating them round. This first appeared in Whitelines issue 116 British booter wunderkind Rowan Coultas is here to break them all down for you… They’re also all super-stylish, and a lot easier than you might think. These three kicker tricks are all variations of a frontside spin, but that’s not the only thing they have in common. The terminology is a little different for rail tricks, but that’s another issue for another time… For those new to freestyle, a frontside spin means that you are opening up your chest to face the landing at the start of the rotation (as opposed to backside, where you are literally turning your back to the landing).
